America's Army: True Soldiers | |
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North American cover |
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Developer(s) | Red Storm Entertainment |
Publisher(s) | Ubisoft |
Producer(s) | Randy Greenback Stuart White |
Engine | YETI |
Platform(s) | Xbox 360 |
Release date(s) | November 15, 2007 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) |
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Media/distribution | Optical disc |
America’s Army: True Soldiers is a first-person shooter video game developed by Red Storm Entertainment and published by Ubisoft. It was released on November 17, 2007. It is a spin-off of the United States Army's computer game America's Army.
Contents |
According to a preview of the game by IGN[1], players get an accuracy and damage resistance increase for sticking together with the rest of their fire squad. Players can only talk to and hear players that are near them. Team leaders can talk to each other by radio and can also call in artillery strikes. There are 5 classes: Rifleman, Grenadier, Sniper, Automatic Rifleman, and Squad Leader. In multiplayer, players' characters appear as U.S. soldiers while the opponents appear as non-U.S. soldiers. When players are shot they are kept on the ground and cannot be shot again unless they are healed by a teammate, as the game's aim is to portray a real war, and therefore players must reside within the rules of engagement. Multiplayer features scenarios, including reaching extraction points, defending objectives, and eliminating the enemy's VIP and simultaneously protecting their own.
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 44.08%[2] |
Metacritic | 43/100[3] |
Review scores | |
Publication | Score |
Official Xbox Magazine | 4.5/10 |
The game got mostly negative reviews. Official Xbox Magazine gave it a 4.5 score.